Based on EMIS Framework v0.2.0

Psychology is not about “Feelings”. It is about Cognitive Energy Management and Predictive Error Minimization.


Psychology Index

Switching the variable system:

From:
“Mind, Soul, Emotion”

To:
“Compute_Cost, Signal, Prediction_Model”


1. [Mind]

  • Legacy Definition: The element that enables awareness and thought.
  • EMIS Definition: The Operating System running on biological hardware to manage energy I/O.
  • EMIS Code:
    class Mind {
        process_input(Sensory_Data);
        allocate_energy(Action);
        update_model(Feedback);
    }
    

2. [Cognition]

  • Legacy Definition: Mental action of acquiring knowledge.
  • EMIS Definition: Information processing that consumes metabolic energy (Glucose/ATP).
  • EMIS Code:
    Cost(Cognition) = Bit_Rate * Energy_Per_Bit
    # Thinking is expensive work
    

3. [Emotion]

  • Legacy Definition: Feelings like joy or anger.
  • EMIS Definition: High-priority system status signals regarding energy safety or opportunity.
  • EMIS Code:
    Emotion = Signal(System_State_Change)
    # Fear = Threat detected; Joy = Energy gain detected
    

4. [Attention]

  • Legacy Definition: Focusing on a specific aspect of information.
  • EMIS Definition: Allocation of limited computational bandwidth to high-value inputs.
  • EMIS Code:
    Attention = Bandwidth_Filter(Priority_Queue)
    

5. [Memory]

  • Legacy Definition: Storage of information.
  • EMIS Definition: Data compression and storage for future predictive utility.
  • EMIS Code:
    Memory = Compress(Experience, Lossy=True)
    

6. [Habit]

  • Legacy Definition: Routine behavior repeated regularly.
  • EMIS Definition: A cached execution path (compiled binary) to minimize cognitive load.
  • EMIS Code:
    Habit = Cached_Function(Trigger -> Action)
    # Bypasses the CPU (Conscious thought) to save energy
    

7. [Willpower]

  • Legacy Definition: Control exerted to do something.
  • EMIS Definition: The specific energy budget available for overriding default habits.
  • EMIS Code:
    if Willpower_Reserve > Override_Cost:
        execute(New_Action)
    else:
        fallback(Default_Habit)
    

8. [Stress]

  • Legacy Definition: Mental or emotional strain.
  • EMIS Definition: System alert for Energy Deficit or Predictive Failure.
  • EMIS Code:
    Stress = (Task_Demand > Energy_Supply) OR (Reality != Prediction)
    

9. [Learning]

  • Legacy Definition: Acquiring new knowledge.
  • EMIS Definition: Updating the internal Prediction Model to reduce future surprise (Entropy).
  • EMIS Code:
    def Learn(Error):
        Model_Weights += Learning_Rate * Error
    

10. [Self / Ego]

  • Legacy Definition: A person’s essential being.
  • EMIS Definition: The system’s internal simulation model of itself (Self-Reference Pointer).
  • EMIS Code:
    Self = Simulation(Me, relation_to=World)
    

11. [Motivation]

  • Legacy Definition: The reason for acting.
  • EMIS Definition: A calculation of expected Energy Return on Investment (EROI).
  • EMIS Code:
    Motivation = Expected_Reward / Estimated_Effort
    

12. [Trauma]

  • Legacy Definition: Deeply distressing experience.
  • EMIS Definition: Overfitting to a high-magnitude negative event, creating a rigid, faulty prediction model.
  • EMIS Code:
    Trauma = Model.lock(Event_Weights, Read_Only=True)
    

13. [Anxiety]

  • Legacy Definition: Feeling of worry or unease.
  • EMIS Definition: High computational load caused by simulating negative future scenarios (Looping).
  • EMIS Code:
    while Future_Uncertain:
        simulate(Worst_Case) # Drains battery
    

14. [Depression]

  • Legacy Definition: Persistent low mood.
  • EMIS Definition: Systemic shutdown mode to conserve energy when EROI is perceived as negative.
  • EMIS Code:
    if Global_EROI < 0:
        System.hibernate() # Low motivation, low movement
    

15. [Addiction]

  • Legacy Definition: Being addicted to a substance or activity.
  • EMIS Definition: Hacking the Reward Function without actual energy gain.
  • EMIS Code:
    Addiction = Short_Circuit(Reward_Loop)
    # Signal says "Energy Gained", Reality says "Damage"
    

16. [Empathy]

  • Legacy Definition: Understanding feelings of others.
  • EMIS Definition: Running a virtual machine (VM) simulation of another agent’s state.
  • EMIS Code:
    Empathy = Self.simulate(Target_Agent.state)
    

17. [Intelligence]

  • Legacy Definition: Ability to acquire and apply skills.
  • EMIS Definition: The efficiency of compression and prediction speed.
  • EMIS Code:
    Intelligence = Prediction_Accuracy / Compute_Time
    

18. [Cognitive Dissonance]

  • Legacy Definition: Inconsistent thoughts.
  • EMIS Definition: High energy friction caused by conflicting internal models.
  • EMIS Code:
    Dissonance = Model_A.output != Model_B.output
    # Requires energy to resolve
    

19. [Flow]

  • Legacy Definition: Being fully immersed in activity.
  • EMIS Definition: Optimal state where Processing Cost is minimized relative to output (Superconductivity).
  • EMIS Code:
    Flow = (Challenge == Skill) AND (Friction == 0)
    

20. [Consciousness]

  • Legacy Definition: State of being awake and aware.
  • EMIS Definition: The Global Workspace for broadcasting high-priority signals across modules.
  • EMIS Code:
    Consciousness = Broadcast(Top_Signals)
    

Updated: